![]() Medium boots on G3 are enough Hype for normal games and too much Hype is really bad, unless you want to push your own console which actually is a good idea. Obviously I got 1.0 Ratings and started a new run. Than I hired too many Developers at the same time and tried AAA. In one of my games I entered the 3rd section with nothing less than 200M just by mass-producing games. If you create a lot of games with good ratings very quickly, chances are higher to get a few 9.5+ Ratings than if you only create high quality games. The goal is to get constant 7+ Ratings until Y19+. Basically you need that many Developers including your character for each size: 1-2 for small, 3-4 for medium, 5-6 for large, 7 for AAA (edit: small correction due to brainlagg)Ĭreate the smallest size possible for as long as it really pays off. its story, gameplay, preview, release date, trailers & walkthroughs. Besides that only hire Developers if you need them. Mordhau is a multiplayer medieval hack and slash fighting game developed by the. Only hire really skilled Developers with ~1,000 points in Tech + Design together and get one of them as early as possible. In the "aftershow" I have now created everything possible a 7.5 MMO, a console that sold 107.5M copies with 20% market share and a whole staff of spezialists + 150M Cash and 1.8M Fans on Y40.Įdit Uploaded a Screenshot, in case someone wants to see it I have finished the game with 41kk points right before I completed a AAA game that would have gotten me 300M Cash! so I would have probably gotten twice the points if I were a tiny bit faster. Let me know how they work for you! I'm happy to add new ones to this list too.Įdit: Just finished the game! (some photos) These points worked really well for me! The main idea is to just make small games with new topics all the time and to expand your company extremely conservatively. ![]() When showing your game at the expo, buy the smallest possible booth until you have at least 5m sitting in the bank. I never once used a publisher while in the second office.Īs your fan base grows, you will find it much easier to make money. Only create small games until you reach the third office. When you've amassed a significant number of these, take some time to develop a new engine (but don't do this too often or you'll go bankrupt quickly, since it takes a while to create one). Slowly invest research points into new technologies. ![]() Then, spend 2m to search for him/her.ĪLWAYS be cranking out games with new combinations and quickly research new topics after you release one. He founded the company and brought many exciting games to the gaming. Only hire a new employee when you have 5 million sitting in the bank. The main character in the game is someone with an excellent background in this field. What worked for me:īe extremely conservative about investing in employees. But I think have figured out a good way to actually turn a profit. I went bankrupt 5 times and had to restart from the second office over and over again. ![]()
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